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ATI RADEON X800 PRO Secondary Driver

In all honestly we aren't expecting the Radeon X Pro to come out on top. We are comparing nVidia's top card to ATI's second fastest card. Type, Chip Description. Information, ATI RADEON X GT Secondary Device Name, RV [Radeon X PRO] (Secondary). More, Vendor Device. Download AMD ATI RADEON X GT Secondary video card drivers or install RADEON X XT Platinum EditionATI RADEON X XT Secondary.


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ATI RADEON X800 PRO Secondary Driver

Pixel shader, version 2.

Now let's get back to our scheme and look at its lower part. It contains units responsible for comparison and modification of colour values, transparency, depth, stencil buffer, and also MSAA. And Z and ATI RADEON X800 PRO Secondary buffers have performance twice higher than the base filling rate of 32 values per clock the same as in NV Thus, 2x MSAA is given with no speed penalty, and 4x and 6x take two and three clocks, respectively.

However, if we use pixel shaders at least several instructions long, this penalty ceases to play any crucial role.

Memory bandwidth is much more important here. Of course, MSAA modes compress both colour and depth data, and in the best-case scenario compression coefficient is close to the number of MSAA samples and makes 6: As a result, the smoothing quality of edges and slanting lines becomes better. New drivers have the so-called Temporal AA that changes patterns from one frame to another.

Thus, if ATI RADEON X800 PRO Secondary picture of the neighbouring frames is easily averaged by our eye or by an LCDwe'll get an improved smoothing quality.

ATI Radeon X800 Pro and XT Platinum Edition: R420 Arrives

Performance will not fall, but the effect can manifest itself in different ways, ATI RADEON X800 PRO Secondary on the display and frame calculation frequency in the application. Technological innovations A new algorithm of the F buffer that enables not to calculate this or that pass of the divided pixel shader for pixels that don't need it.

It can visibly optimise performance of pixel shaders with conditions and branchings in OpenGL, that are executed in several passes with the help of the F buffer.

A new method of 3Dc texture compression designed specially to compress two-component cards of the normals. Conventional texture compression methods are only made for standard textures.


ATI RADEON X800 PRO Secondary What is good for RGB-format pictures is bad for vectors, and vice versa. That is why there's a need of a special compression algorithm that would have a ATI RADEON X800 PRO Secondary support in TMUs of graphic accelerators. Only arrangement has been changed a bit because of the GDDR3 memory. Evidently, R pins are fully compatible with R Also noteworthy, there's still only one external power connector, and the cards consume far less energy than NV Now let's take a look at the cooling system and see what has been changed here.

EVE: The Second Genesis Performance - ATI Radeon X Pro and XT Platinum Edition: R Arrives

We see the same copper cooler with a fan shifted to the left. The fan rotates at high frequencies only if the card is used in a tight case with no blasting.

The cooler has been simplified as the GDDR3 memory doesn't require compulsory cooling. Thus, X has taken on all positive aspects of its predecessor, such as low power consumption and one-slot cooling system.


Now let's look at the chip. First of all, we'll compare the sizes of R, R, and NV40 dies: It is clearly seen that ATI RADEON X800 PRO Secondary has a larger die comparing to R against mln transistorsbut NV40 has the largest one mln transistors.

Now the chip itself with the case: There are no visible differences between the chips' resistors, both in marking and arrangement. Which makes us think that pipelines were cut softwarily, through drivers. But this idea needs checking.


Now for the overclocking. Due to Alexei Nikolaichuk, the author of RivaTuner, this utility can already estimate frequencies in R Here's what X XT gives us:

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